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INI File  |  2010-09-05  |  4KB  |  119 lines

  1. [preset00]
  2. fRating=2.000000
  3. fGammaAdj=2.700000
  4. fDecay=1.000000
  5. fVideoEchoZoom=2.000000
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=0
  8. nWaveMode=7
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=1
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=1
  21. fWaveAlpha=1.000000
  22. fWaveScale=0.634243
  23. fWaveSmoothing=0.100000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=1.004960
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.000156
  38. sx=0.999666
  39. sy=0.999900
  40. wave_r=0.650000
  41. wave_g=0.650000
  42. wave_b=0.650000
  43. wave_x=0.500000
  44. wave_y=0.380000
  45. ob_size=0.010000
  46. ob_r=1.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=1.000000
  50. ib_size=0.010000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=2.016000
  57. mv_dx=0.000000
  58. mv_dy=-0.100000
  59. mv_l=5.000000
  60. mv_r=0.000000
  61. mv_g=0.000000
  62. mv_b=0.700000
  63. mv_a=0.000000
  64. per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
  65. per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
  66. per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
  67. per_frame_4=tq8 = oldtq8+min(if(above(bass+bass_att,2.5),tq8+0.025*pow((bass+bass_att-2),5),0),1);
  68. per_frame_5=oldtq8 = tq8;
  69. per_frame_6=tq8 = tq8 + time*0.1;
  70. per_frame_7=monitor = tq8;
  71. per_frame_8=q1 = 0.62*( 0.60*sin(0.374*tq8) + 0.40*sin(0.294*tq8) );
  72. per_frame_9=q2 = 0.62*( 0.60*sin(0.393*tq8) + 0.40*sin(0.223*tq8) );
  73. per_frame_10=q3 = 0.62*( 0.60*sin(0.174*-tq8) + 0.40*sin(0.364*tq8) );
  74. per_frame_11=q4 = 0.62*( 0.60*sin(0.234*tq8) + 0.40*sin(0.271*-tq8) );
  75. per_frame_12=q5 = 0.62*( 0.60*sin(0.414*tq8) + 0.40*sin(0.264*tq8) );
  76. per_frame_13=q6 = 0.62*( 0.60*sin(0.234*tq8) + 0.40*sin(0.191*tq8) );
  77. per_frame_14=q7 = 0.62*( 0.60*sin(0.401*tq8) + 0.40*sin(0.307*tq8) );
  78. per_frame_15=q8 = 0.62*( 0.60*sin(0.162*tq8) + 0.40*sin(0.167*-tq8) );
  79. per_frame_16=decay = decay - 0.01*equal(q8%5,0);
  80. per_frame_17=wave_a =0;
  81. per_frame_18=ob_r = wave_r-.2;
  82. per_frame_19=ob_b = wave_b-.2;
  83. per_frame_20=ob_g = wave_g-2;
  84. per_frame_21=ob_r = 0.4 - 0.49*(0.5*sin(time*2.701)+ 0.3*cos(time*0.438));
  85. per_frame_22=ob_g = 0.5- 0.48*sin(time*3.324);
  86. per_frame_23=ob_b = 0.5 - 0.48*cos(time*2.316);
  87. per_pixel_1=du = x*2-1 - q1;
  88. per_pixel_2=dv = y*2-1 - q2;
  89. per_pixel_3=dist = sqrt(du*du+dv*dv);
  90. per_pixel_4=ang2 = atan2(du,dv);
  91. per_pixel_5=mult = 0.008/(dist+0.4);
  92. per_pixel_6=dx = mult*sin(ang2-1);
  93. per_pixel_7=dy = mult*cos(ang2-1);
  94. per_pixel_8=du = x*2-1 - q3;
  95. per_pixel_9=dv = y*2-1 - q4;
  96. per_pixel_10=dist = sqrt(du*du+dv*dv);
  97. per_pixel_11=ang2 = atan2(du,dv);
  98. per_pixel_12=mult = 0.008/(dist+0.4);
  99. per_pixel_13=dx = dx + mult*sin(ang2+1);
  100. per_pixel_14=dy = dy + mult*cos(ang2+1);
  101. per_pixel_15=du = x*2-1 - q5;
  102. per_pixel_16=dv = y*2-1 - q6;
  103. per_pixel_17=dist = sqrt(du*du+dv*dv);
  104. per_pixel_18=ang2 = atan2(du,dv);
  105. per_pixel_19=mult = 0.008/(dist+0.2);
  106. per_pixel_20=dx = dx + mult*sin(ang2+2);
  107. per_pixel_21=dy = dy + mult*cos(ang2+2);
  108. per_pixel_22=du = x*2-1 - q7;
  109. per_pixel_23=dv = y*2-1 - q8;
  110. per_pixel_24=dist = sqrt(du*du+dv*dv);
  111. per_pixel_25=ang2 = atan2(du,dv);
  112. per_pixel_26=mult = 0.008/(dist+0.2);
  113. per_pixel_27=dx = dx + mult*sin(ang2-2);
  114. per_pixel_28=dy = dy + mult*cos(ang2-2);
  115. per_pixel_29=zoom = 3*dx - 3*dy+1;
  116. per_pixel_30=//rot = 3*dx - 3*dy;
  117. per_pixel_31=//dx = 0;
  118. per_pixel_32=//dy =0;
  119.